CartoonSmart Tutorials   /   Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

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Description

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting […]

Subtitle
Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with program
Duration
Publishing date
2017-01-14 21:50
Link
http://feedproxy.google.com/~r/Cartoonsmart/~3/yiGc6UZm040/
Contributors
Justin Dike author  
Enclosures
Introduction%20to%20Sprite%20Kit%20-%20Part%203.mp4

Shownotes

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKActions as well as Actions created using the Timeline in the Scene Editor. Then we’ll work with detecting touch locations as well as using the update function to check on the player’s location.

Hosts: Justin Dike

 

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