Game Design Zen

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What happens at the intersection of game design, life, and the pursuit of excellence? Game Design Zen is your #1 resource for the science, art, and business of developing better games. Whether you are just getting started in this crazy business, or have the wisdom that comes from weathering the storms, there is always room to level up.

Curtiss Murphy : Your host is a seasoned veteran with over 12 years in the gaming industry, spanning AAA, Indy, and military training games. He is an award winning speaker, author, and game designer. He presents with a unique blend of energy, science, and stories that have earned him invitations to conferences across the country. He gives the yearly keynote at the National Science Foundation Edugaming workshop, has decades of development experience, and is widely recognized as a thought leader in serious games. He is a speaker, consultant, and game designer.

Join the conversation as we travel the path of game design, life, and the pursuit of excellence!

http://www.gamedesignzen.com

Topics : Game Design, Flow, Paradox of Choice, Simplicity, User Interface Design, Player Perspective, Goals, Feedback, Monetization, Free to Play, Premium, Team Dynamics, Communication, Mindset, Software Engineering, AAA, Indy, Serious Games, Retention, Addiction, Game Loops, Mechanics, Getting a Job, Story, and Mystery Box.

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Website
http://www.goodgamesbydesign.com
Description
Game Design Zen is the intersection of game design, life, and the pursuit of excellence. It’s the #1 resource for all things Game Design including the science, art, and business of developing better games. There is always room to level up.
Language
🇬🇧 English
last modified
2017-02-12 17:55
last episode published
2016-02-27 17:51
publication frequency
10.09 days
Contributors
Curtiss Murphy: Speaker, Consultant, and Game Designer author  
Curtiss Murphy: Speaker, Consultant, and Game Designer owner  
Explicit
false
Number of Episodes
21
Rss-Feeds
Detail page
Categories
Technology Games & Hobbies Video Games Software How-To Design Arts

Recommendations


Episodes

Date Thumb Title & Description Contributors
27.02.2016

021 : To Purple Cow or Not to Purple Cow? That is the Question

(Some information was lost. Someone keeps hacking the site. Apologies, I think) So he asked, “Are you still a fan of the Purple Cow?” Game dev students were asking the same question, from Virginia to Detroit. It’s a simple question, … Continue reading ...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
22.02.2016

020 : How Do You Do It? Three Tips for Getting Things Done

(Why do people hack educational podcasts? I cannot imagine) Years ago, my boss asked, “How do you get all that stuff done?” Then, last week, my friend asked a similar question. And I realized, I didn’t have an answer. So … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
13.02.2016

19 : Breaking My Own Rule! On Steam, Greenlight, and Overcoming Fear

I broke my own rule! A few weeks ago, I shared a project I was working on, before it was really ready. And after that, I kept putting off creating the video that I needed to get my project on … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
6.02.2016

18 : Becoming Indie – On Starting A Business

What about the business? Kenzai asked what it meant to start a business. So, this episode goes zen – covering everything from becoming an indie, to money, to products. It even discusses why you need a Purple Cow. NOW AVAILABLE ON YouTube! Kenzai’s Chal...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
25.01.2016

017 : Three Things You Need To Know!

What must you know? At a recent game challenge, I met Matt Trobbiani, the creator of HackNet. After I got to know him, I thought it’d be fun to invite him on as a guest. To ensure that Game Design Zen … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
17.01.2016

16 : Season 2 – Battle Royale – Jonathan Blow vs Brett Victor

Ready for SEASON TWO?!? It’s a new year, with exciting changes in the works. To kick it off, let’s start with two giants! They’re at odds. The Indie giant, Jonathan Blow, argues that simpler is better, in almost all cases. Design … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
15.12.2015

015 : Failure, Taste, and the Closet Star Wars Geek – the Season 1 Finale

What about failure? Your greatest ideas don’t live up to your expectations. You haven’t conquered the world. And yet, as Ira Glass says, your taste is killer. This is the season one finale of Game Design Zen – you won’t … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
8.12.2015

014 : Because … Fallout 4!

Game Design Zen : Episode 014 Fallout 4?! Some predicted – game of the century. Some predicted – not my cup of tea. And for some, like me, it was our first exposure to the Fallout franchise. I didn’t know what to … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
19.11.2015

013 : Her Unexpected Gift! A Father’s Path To Gratitude – Happy Thanksgiving!

Game Design Zen : Episode 013 I’ve been struggling to tell a story. Weeks of nights staring at the ceiling with ideas swirling in my head. It demanded to be told. Until finally, today, I did the whole thing in … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
9.11.2015

012 : A Recipe for Simplicity? Rock Band 4, Civilization, and Bushnell’s Law

Game Design Zen : Episode 012 I’d waited months for Rock Band 4 to arrive. And when it did, the guitar didn’t work! Find out what happens as we explore the recipe for Simplicity in games. Rock Band 4 (01:00) … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
28.10.2015

011 : League of Legends vs Heroes of the Storm!

Game Design Zen : Episode 011 Who will win? We’re just days away from seeing if SKT will once away be crowned champs as they take on new comers, Koo Tigers. So with eyes turned toward Korea, let’s have our own battle – League of … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
25.10.2015

010 : “Truly Unique” – An Open Response to a Crazy Letter

Game Design Zen : Episode 010 It never fails. I’m chatting with friends when I stumble across the Newbie Letter. It’s full of wild ideas, crazy ambitions, and most telling, the 5-year plan for a game that is ‘truly unique’. This … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
13.10.2015

009 : What Is A Game? I’ve Got The Story – Not Sure What’s Next

Game Design Zen : Episode 009 What Now? I’ve got a great story, set in a far-distant future. Not sure what to do next. As crazy as it sounds, this happens sometimes. This episode explores what a game is to … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
9.10.2015

008 : Total Biscuit, Motivation, and the Indiepocalypse – The Experience

Game Design Zen : Episode 008 What do Total Biscuit, Motivation, and the Indiepocalypse have in common? Even after 2 years, I hadn’t picked up a next gen console. Until this one, specific game was announced. $750 later it was … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
29.09.2015

007 : Not Your Average Joe – Difficulty, Engagement, and Cookie Clicker

Game Design Zen : Episode 007 Joe challenged me, “balanced difficulty is missing the mark.” And then, he pointed to games like Farmville, city simulators, and Cookie Clicker. He had some good points. He is not your average Joe. Joe’s … Continue reading...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
6.09.2015

006 : Dropping The Gauntlet! Build Your First Game

Game Design Zen : Episode 006 My wife dropped the gauntlet – “6 episodes by Christmas!” This episode explore the gauntlet that leads to building your first game, with some inspiration, practical advice, and real life stories. My Wife Threw the Gauntlet...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
30.08.2015

005 : By Request! The Game Design of Squares, Circles, and Triangles

Game Design Zen : Episode 005 What should I talk about? When I asked my friend, there was no hesitation – “Squares, Circles, and Triangles.” I asked, “Really?” And he answered, “It was my favorite! You said it would change … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
23.08.2015

GDZ 004 : The Most Important Skill? The Rocket Surgery of Story, Yes And, and Charisma

Game Design Zen : Episode 004 What is our most important skill? Though we need creativity, logic, and business, the path to excellence is the rocket surgery of Story, Yes And, and Charisma. This episode tackles practical ways to communicate … Continue ...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
16.08.2015

GDZ 003 : Level Up! Portfolios, Finishing, and Next Steps

Game Design Zen : Episode 003 How can you level up? Whether breaking in, or looking for the next opportunity, we pursue excellence through deliberate practice – building a portfolio of finished projects. Stand apart, improve, and level up. The … Contin...
Curtiss Murphy: Speaker, Consultant, and Game Designer author
10.08.2015

GDZ 002 : Flow – The one design idea you must know

Game Design Zen : Episode 002 What is the one thing you must know? When we play games, we become so involved in the activity that nothing else seems to matter. Minutes can be so intense they feel like an hour, … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author
9.08.2015

GDZ 001 : How much is enough? The Paradox of Choice for Game Design

Game Design Zen : Episode 001 How much is enough? With Sid Meier defining games as a series of interesting and meaningful choices, we often stuff in as many choices as possible! In this episode we explore World of Warcraft … Continue reading →
Curtiss Murphy: Speaker, Consultant, and Game Designer author