CartoonSmart Tutorials

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A humorous video podcast discussing any kind of CartoonSmart tutorials and more. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular)

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Website
https://cartoonsmart.com
Description
A humorous video podcast from CartoonSmart.com. Topics will include: iOS / tvOS game development with Xcode, Swift and Sprite Kit, plus anything to do with illustration, character design, animation, or Adobe software (Flash / Animate in particular). These are a bit of a spoof on our usual material (okay, very much a spoof), but we dare you NOT to learn at least something in these videos tutorials. Videos range from 30mb to 50mb (relatively small).
Language
🇬🇧 English
last modified
2018-12-18 17:08
last episode published
2018-01-04 21:54
publication frequency
8.94 days
Contributors
Justin Dike author  
Justin Dike owner  
Explicit
false
Number of Episodes
70
Rss-Feeds
Detail page
Categories
Technology Software How-To

Recommendations


Episodes

Date Thumb Title & Description Contributors
4.01.2018

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing

SceneKit, ARKit and Swift 4 – Basics Tutorial – Part 2 – Hit Testing In this second video in our SceneKit and ARKit basics series, we’ll look at a few SCNActions used to delay adding content to the scene, and most importantly, we’ll talk about hit test...
Justin Dike author
3.01.2018

SceneKit and ARKik – Basics Tutorial – Part 1

SceneKit and ARKik – Basics Tutorial – Part 1 In this first video tutorial using the ARKit and SceneKit template, we’ll remove the starting assets and build a simple box and ball scene. We will use Swift 4 to program the ball to have a physics body aff...
Justin Dike author
21.12.2017

Adobe Animate CC 2018 Basics – Selection and Subselection Tool

Adobe Animate CC 2018 – Basic Tutorials – Part 1 In this Adobe Animate basics video tutorial, we’ll discuss the selection and sub-selection tools, which are essential for manipulation vector points in the program (as well as selecting things). We’ll al...
Justin Dike author
1.02.2017

How to Ink, then Shade a Clothing Heavy Comic Book Character – Part 2

How to Ink then Shade a Clothing Heavy Comic Book Character – Part 2 In this second video we’ll ink and shade the clothing of the character we sketched in part 1. Subscribers can continue watching Part 3 in this series here.
Justin Dike author
31.01.2017

How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1

How to Ink then Shade a Clothing Heavy Comic Book Character – Part 1 The initial sketch of a comic book character illustration we’ll color and shade in future video tutorials. Recorded in real time.
Justin Dike author
31.01.2017

How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate

How to Draw, Shade and Color a Male Comic Book Character’s Face using Procreate A fun off-the-cuff video tutorial on how to draw using Procreate and (optionally) an iPad Pro. This lesson I’ll draw a comic book style male character in a typical “stare d...
Justin Dike author
24.01.2017

Build an iMessage App Part 14 – Adding a Resend Button

Build an iMessage App Part 14 – Adding a Resend Button Finally we’ll polish off the tutorial series by adding a resend button to the app. This way once a user has completed their masterpieces and saved them, all they’ll need to do on the intro screen i...
Justin Dike author
23.01.2017

Build an iMessage App Part 13 – Refining the Picker Wheels

Build an iMessage App Part 13 – Refining the Picker Wheels In this Swift 3 video tutorial, we’ll make the picker columns / components respond more intuitively. Hosts: Justin Dike
Justin Dike author
22.01.2017

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike
Justin Dike author
21.01.2017

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to the User Defaults), then insert the image into the con...
Justin Dike author
20.01.2017

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go back to the initial starting screen of the app Hosts: ...
Justin Dike author
19.01.2017

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPosition (layering) of buildings based on that value. This...
Justin Dike author
19.01.2017

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a preference in the user defaults (formerly the NSUserD...
Justin Dike author
18.01.2017

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact statement to listen out for physics notifications from ...
Justin Dike author
18.01.2017

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image container based on the last location the user had moved it t...
Justin Dike author
17.01.2017

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related functions for each, as well as converting radians to...
Justin Dike author
17.01.2017

Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container

Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get...
Justin Dike author
16.01.2017

Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project We’ll take a short break from the previous project and explore the Cross Platform Sprite Kit template included with Xcode. This is a project that has an iOS, tvOS...
Justin Dike author
15.01.2017

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks In this video, we’ll continue working with SKActions, by changing the previous lesson’s walk actions into a sequence of actions. This will allow you to run code...
Justin Dike author
15.01.2017

Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container

Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and secondary “saying” image, which ultimately get saved...
Justin Dike author
14.01.2017

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches In this video tutorial, we’ll continue where we left off in the last video and run SKActions on our player. We’ll work both with programmatically setup SKAct...
Justin Dike author
13.01.2017

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties In this video tutorial we’ll jump right in by adding player art assets to the game, then use them in our Sprite Kit Scene file by setting physics properties on a...
Justin Dike author
13.01.2017

Build an iMessage App Part 5 – Adding the Second UIPickerView

Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will customize the image they want to create. We’ll remove ...
Justin Dike author
12.01.2017

Build an iMessage App Part 4 – Styling UIButtons and UIView Animations

Build an iMessage App Part 4 – Styling UIButtons and UIView Animations In this video we’ll add a UIButton to eventually move away from the intro picker, but primarily we’ll focus on styling the button, adding custom fonts to Xcode, repositioning (and a...
Justin Dike author
12.01.2017

Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template

Introduction to Sprite Kit with Swift 3 – Part 1 – The Starting Template A quick video tutorial for FIRST time users of Xcode 8, Sprite Kit, and (later on) Swift 3. This video is a quick tour of the general settings in Xcode 8, and the GameScene.sks fi...
Justin Dike author
6.01.2017

Build an iMessage App Part 3 – UIPickerView Setup

Build an iMessage App Part 3 -Using Images in the Picker and Selecting Rows (Video Tutorial Podcast 39) In this video tutorial we will replace the UILabels in our UIPickerView and instead use UIImageViews. We’ll also look at the code to detect what row...
Justin Dike author
4.01.2017

Build an iMessage App Part 2 – UIPickerView Setup

In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xco...
Justin Dike author
4.01.2017

Build an iMessage App Part 1 – Template Introduction

In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xco...
Justin Dike author
19.08.2016

Sticker Packs and How to make Animated PNGS (Episode 36)

In this Xcode 8 video tutorial, we'll take a quick look at Sticker Packs for iOS 10, how to set them up, how stickers are sent, and then we'll discuss how to create animated PNGs (APNG files) as an alternative resource asset that can be imported to Xco...
Justin Dike author
10.08.2016

How to Setup Tile Maps in Xcode 8 (Episode 35)

In this video tutorial, you'll learn how to setup Tile Maps in Xcode 8. We'll look at the new Tile Map Node, the tools to paint tiles in the node, and even some tips on how to create your adjacent tiles to bring into Xcode. Plenty more to come at Carto...
Justin Dike author
24.06.2016

How to setup a Sprite Kit based watchOS 3 App (Episode 35)

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You'll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecog...
Justin Dike author
17.06.2016

Switching from Swift 2.2 to Swift 3 in Xcode 8 (Episode 34)

Switching from Swift 2.2 to 3 in Xcode 8 (CartoonSmart Video Tutorial Podcast Episode 34) In this video tutorial podcast we’ll take a look at a typical Universal Swift based project and up convert it to Swift 3. We’ll be using an early version of Xcode...
Justin Dike author
10.06.2016

How to Draw Donkey Kong Style Pixel Art (Episode 33)

In this Adobe Animate / Flash video tutorial, we'll teach how to draw vector art to look like retro pixel art. Ironic huh. And as the title says, in particular we'll mockup a Donkey Kong style board. We'll also teach how to animate a rolling barrel.
Justin Dike author
7.06.2016

How to Change Entire Image Sequences in Adobe Animate (Episode 32)

How to Change Entire Image Sequences in Adobe Animate (Video Tutorial Podcast Episode 32) Today we’ll look at how to take a series of already-exported images, import them into either Adobe Flash or Animate, make mass changes to them using the Edit Mult...
Justin Dike author
31.05.2016

Sets / Set Collections in Swift (Episode 31)

This Swift video tutorial we'll talk about creating Set collection variables. Sets are similar to arrays, but are unordered collections. You can check if a set contains an element using the .contains property. You can add or remove to a Set using .inse...
Justin Dike author
26.05.2016

Logical AND OR operators with Swift (Episode 30)

This Swift video tutorial we'll talk about logical AND (&&) and OR ( || ) operators. Okay, not the most exciting Swift tutorial, but an essential for anyone programing an iOS or tvOS app with Xcode.
Justin Dike author
26.05.2016

Nil Coalescing Operators with Swift (Episode 29)

In this Swift video tutorial, we'll talk about nil coalescing operators. This operator, defined by two question marks ( ?? ), allows you to quickly set a variable equal to a default value if another variable is nil. For example, let someVar = varThatMi...
Justin Dike author
24.05.2016

Ternary Conditional Operators in Swift 2 (Episode 28)

Ternary Conditional Operators in Swift 2.2 (CartoonSmart Video Tutorial Podcast 28) This video tutorial we’ll talk about how to shorthand some if…else statements with the ternary conditional operators. With a bool variable you can quickly make a value ...
Justin Dike author
24.05.2016

Why Program Using Optionals in Swift (Episode 27)

In this Swift video tutorial, we'll discuss the how's and why's of programming optional variables in any of your iOS or tvOS apps or games. Optionals allow you to test if a variable is nil or not. We'll go over testing for nil values, then safely forci...
Justin Dike author
23.05.2016

How to Pause and Repeat Actions in an SKAction Sequence with Swift and Sprite Kit (Episode 26)

In the first couple minutes we'll give viewers a little background on why they might want to pause, then repeat the last action in an SKAction sequence (specifically, we'll take a quick look at our current Card and Board Games tutorial series). Sprite ...
Justin Dike author
20.05.2016

Manipulating Strings in Swift 2 (Episode 25)

In this video tutorial, we'll discuss some of the fun you can have with String type variables with Swift 2 in an iOS or tvOS based app. Marvel at how we can create a string using an array of Character types, then do things like count the number of cha...
Justin Dike author
20.05.2016

How to Setup a WordPress Site Part 5 (Episode 24)

In the continuing saga of setting up Clevon’s wordpress-ed based website, we’ll actually install a theme worth a damn (Cardinal by Swift Ideas) and begin to show off some of the nice features of it. Cardinal, like many of the other themes by Swift Idea...
Justin Dike author
18.05.2016

Swift Defer Statements and Programming with Emojis (Episode 23)

Swift Defer Statements and Programming with Emojis (CartoonSmart Video Tutorial Podcast Episode 23) Time to learn about defer statements! This chunk of code runs in functions marked with the throws option, regardless of whether or not an error occurs. ...
Justin Dike author
17.05.2016

How to Program Generics with Swift (Episode 22)

In this video tutorial we'll look at how to use Generics in a Swift function. A generic function or method works on collections of different types. Or to put it another way, a function could accept different parameter types when called. In this lesson...
Justin Dike author
15.05.2016

Error Types with Swift (Episode 21)

This tutorial we will discuss Error types in Swift, include do and catch statements. This can be a tad confusing to new iOS / tvOS developers but hopefully this video lesson will make some sense of it. Like all our podcasts, we're here to have fun! If ...
Justin Dike author
14.05.2016

Discussion on the new Top Level Domains (Bonus Show 5)

Discussion on the new Top Level Domains (Bonus Show 5) Join us in this serious talk (eye roll) on the new top level domains you can register. What are top level domains, or TLD’s for short. You’re probably already familiar with .com, .net , and the res...
Justin Dike author
14.05.2016

Swift Tutorial on Enum Types (Episode 20)

In this lesson we'll look at enum type variables with Swift. These are constant variables which could be used for getting back a raw value, but in most cases, enums are simply used as identifiers, like Rank.Ace or just .Ace . Where the value isn't impo...
Justin Dike author
13.05.2016

How to Setup a WordPress Site Part 4 (Podcast Episode 19)

How to Setup a WordPress Site Part 4  (Video Tutorial Podcast Episode 19) We’ll continue building Clevon’s WordPress based website, this time discussing some essential plugins. Okay, the ones we feel are essential. These include Jetpack. VaultPress (a ...
Justin Dike author
12.05.2016

Announcing ClevCon 2016 – Audio Only (BONUS show 4)

We make good on our promise to let Clevon announce the 2nd annual ClevCon, July 4 outside the River Falls post office, assuming the Post Office is actually closed on July 4. If not, the event will probably be cancelled and tickets will not be refunded.
Justin Dike author
12.05.2016

How to Draw a Logo Part 2 (Episode 18)

How to Draw a Logo Part 2 ( Video Tutorial Podcast Episode 18) Continuing from yesterday we’ll finish off making the Uhmerican Made logo, so this is yet another free digital illustration tutorial brought to you by CartoonSmart.com . We’ll work in Adobe...
Justin Dike author